Files
booschat/internal/ai/skills/candidate_loader.go
T
Aibo117 0f40930a41 refactor: rebrand from cs-agent to BossChat
- Rename Go module: cs-agent → bosschat
- Rename all import paths across 200+ Go files
- Rename SDK: cs-ai-agent-sdk → bosschat-sdk
- Rename message protocol: cs-agent:* → bosschat:*
- Rename JS globals: CSAgentConfig → BossChatConfig
- Rename CSS classes: cs-agent-* → bosschat-*
- Update Makefile APP_NAME and ARCHIVE_NAME
- Update logo assets
- Fix display name: BoosChat → BossChat
2026-05-26 13:17:07 +08:00

34 lines
912 B
Go

package skills
import (
"bosschat/internal/models"
"bosschat/internal/pkg/enums"
"bosschat/internal/pkg/utils"
"bosschat/internal/repositories"
"github.com/mlogclub/simple/sqls"
)
var newCandidateLoader = func() *candidateLoader {
return &candidateLoader{}
}
type candidateLoader struct {
}
func (l *candidateLoader) findManualSkillDefinition(skillCode string) *models.SkillDefinition {
return repositories.SkillDefinitionRepository.GetByCode(sqls.DB(), skillCode)
}
func (l *candidateLoader) loadCandidateSkills(aiAgent models.AIAgent) []models.SkillDefinition {
skillIDs := utils.SplitInt64s(aiAgent.SkillIDs)
skills := repositories.SkillDefinitionRepository.GetByIDs(sqls.DB(), skillIDs)
ret := make([]models.SkillDefinition, 0, len(skillIDs))
for _, id := range skillIDs {
if skill, ok := skills[id]; ok && skill.Status == enums.StatusOk {
ret = append(ret, skill)
}
}
return ret
}